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BB

BB

         BB was my first real glimpse into the world of game development. Built solely in unity, this project taught me the fundamentals of scripting and game logic. This includes the use of the hierarchy and parent-child relationships, the use of colliders/triggers and their respective methods, and manipulation of object transforms using Unity’s physics engine. BB required me to put forth the time and effort necessary for bug fixing and general balance as well as creating clean, easily modifiable scripts that avoided immutable structural errors.
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